Sunday, April 14, 2013

1GAM April: Day 6

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Tonight's update includes sprinting (hold Shift) and regeneration of attention. Behind the scenes, I changed the attention meter class into a more generic HUD meter class, which works very well. I also killed the HTML meta viewport tag, since that was breaking the display on iOS. (WTF?)

The TODO list is still quite long:

  • More girl sprites with different AoE radii.
  • Better AI.
  • More varied backgrounds and a better starting map.
  • More maps.
  • Objectives/errands.
  • Title screen.
  • Sound effects.
  • Music.
  • Game Over screen.
  • Ending.
  • Transition screens (explaining the objective for the map).
  • Anything else we want, if there is enough time...

I've made some explicit requests to the artists for tilesets and sprites that I'll need to finish the objectives and map for the first stage. I'm hoping to get something from that end by tomorrow so I can build an actual map that will be used in the final game (no more test map!)

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