And we're off!
I spent the night fixing the horribly broken experimental collision detection system in melonJS. It now works fairly well (with a few minor bugs). There are still parts that haven't been implemented (collision tile types like slopes and platforms). But it works well and it's really fast! As a bonus, objects that collide together also have collision responses by default, so they can bump into one another and pile/stack. It's like a poor-man's physics engine! YAY!
With this nagging project mostly out of the way, I will be focusing on the game for this month.
We decided to incorporate the optional "spring" theme word as in you play as a poor guy who is completely sprung, falling in love with every girl he sees. Running even the simplest errands like heading to the shops for some milk is dangerous, as cute girls will attract the guy's attention, making the character more and more difficult to control. Avoid the pretty girls until exams are over, or you'll fail your classes!
This should be quite fun and silly! I'm looking forward to it!