I'm so ashamed! Didn't get anything done today at all. :(
Been thinking a lot about how to make the ropes work properly. The demo shows some promise, but there are still a lot of unknowns. It will require a lot of tuning to look decent, I think.
The game design at the moment is very poor. There's no documentation to speak of, so no one really knows what we're supposed to be building. It also doesn't help that a lot of us also have previous engagements that we can't break. The concept sounds easy in just a sentence, but the details are all a blur; what kinds of puzzles/challenges will the player face? Can we always guarantee a solution when dealing with the unpredictable nature of physics simulation? Who knows...
Erica asked something today about Tornado, so it's really cool to see her getting into that. I'm hoping she can integrate Pymunk into it for some server-side physics simulation. That would be amazing.
One week down. Three to go. No game at the moment.
Which reminds me of this highly accurate graph:
(Source: https://twitter.com/BenjaminCousins/status/233175644127756288)
Self-explanatory, I think. But this is how game development is. We're about 1/4 from the left on the time scale, where it should be about 1/4 away from shit (the red line). But it's still exactly at shit (the blue line). So far, all is going according to plan!
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