BlogWerx
Creating games, art, and technology.
Sunday, August 20, 2017
Tiny MCU 3D Renderer Part 4: Gouraud Shading
›
Today, it's interpolating normals to render smooth lighting. That's right; Gouraud Shading in full effect. Two screenshots to start ...
Saturday, August 12, 2017
Tiny MCU 3D Renderer Part 3: Textures and Perspective
›
I was surprised by how easy it was to interpolate over the texture coordinates, given the barycentric coordinate space. I have more boilerpl...
Friday, August 11, 2017
Tiny MCU 3D Renderer Part 2: Dithering
›
Dithering is an important post processing technique for color quantization, and is especially useful for smoothing gradients with a low prec...
Tuesday, August 8, 2017
Tiny MCU 3D Renderer Part 1
›
It's hard to believe that it has been two years since my last blog update. A lot has happened since then, but nothing to write about. I ...
1 comment:
Sunday, September 13, 2015
It's a Lovely Day for a Postmortem
›
After Liberated Pixel Cup , I promised myself I would never again enter a month-long game jam competition. It was just too exhausting. And t...
1 comment:
Sunday, February 15, 2015
melonJS should be *All About Speed* Part 6
›
Let's continue talking WebGL. The original WebGL article was split into two parts, as the material covered too much ground. In the fi...
Saturday, February 14, 2015
melonJS should be *All About Speed* Part 5
›
Let's talk WebGL. In the last *All About Speed* article, I resurrected an old draft and retooled it to fit the series. It asserted tha...
‹
›
Home
View web version