BlogWerx

Creating games, art, and technology.

Sunday, February 15, 2015

melonJS should be *All About Speed* Part 6

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Let's continue talking WebGL. The original WebGL article was split into two parts, as the material covered too much ground. In the fi...
Saturday, February 14, 2015

melonJS should be *All About Speed* Part 5

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Let's talk WebGL. In the last *All About Speed* article, I resurrected an old draft and retooled it to fit the series. It asserted tha...
Tuesday, December 16, 2014

melonJS should be *All About Speed* Part 4

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We've reached Part 4 of the melonJS performance improvement series! In the last post, I discussed some benefits that we can get out of W...
Wednesday, October 15, 2014

melonJS should be *All About Speed* Part 3

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In the first two parts of this blog series, I discussed classical inheritance and object pooling. You can find links to both parts below. ...
Wednesday, May 21, 2014

The Debugger is a Hacker's Katana

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It may be difficult to tell from my blog alone, but I have a strong passion for debuggers. Especially in the context of reverse engineering;...
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